View Full Version : OverlayBitmapPosition Issue
diram
February 2, 2007, 07:30:53
Hello,
I need to use and switch between two OverlayBitmap paths: PATHPOSITION_DEVICE and PATHPOSITION_DISPLAY
I did some test with LiveCaptureContinuous True and watched to images in OnImageAvailable event with all four pathpositions:
1) PATHPOSITION_NONE: overlay in live - no, in images - no -> OK
2) PATHPOSITION_DEVICE: overlay in live - yes, in images - yes -> OK
3) PATHPOSITION_SINK: overlay in live - no, in images - don't know, because no OnImageAvailable events ocuured -> FAIL
4) PATHPOSITION_DISPLAY: overlay in live - no, in images - no -> FAIL
What is wrong with PATHPOSITION_DISPLAY ?
Jarda Jedlinsky
Stefan Geissler
February 2, 2007, 08:16:59
Hi Jarda
What is wrong with PATHPOSITION_DISPLAY ?
(Sorry, must edit my post, i misunderstood your question.)
The Overlay in the Displaypath is created LiveStart has been called.
Please try following. Your Form_load should be:
Private Sub Form_Load()
' Check whether a valid video capture device has been selected,
' otherwise show device settings dialog.
If Not ICImagingControl1.DeviceValid Then
ICImagingControl1.ShowDeviceSettingsDialog
If Not ICImagingControl1.DeviceValid Then
MsgBox "No device was selected."
Unload Me
Exit Sub
End If
End If
ICImagingControl1.OverlayBitmapPosition = PATHPOSITION_DISPLAY
ICImagingControl1.OverlayBitmapAtPath(PATHPOSITION _DISPLAY).Enable = True
' This sample works works for color images, so set the sink type
' to RGB24
ICImagingControl1.MemoryCurrentGrabberColorformat = ICRGB24
End Sub
After LiveStart has been called, you can perform your drawings in the Overlaybitmap:
Private Sub cmdStartLive_Click()
Dim OV As OverlayBitmap
ICImagingControl1.LiveStart
Set OV = ICImagingControl1.OverlayBitmapAtPath(PATHPOSITION _DISPLAY)
OV.DrawText RGB(255, 0, 0), 10, 10, "Hello World!"
End Sub
Stefan Geissler
February 2, 2007, 08:23:51
Jarda,
you may download the sample from the attached link down.
diram
February 5, 2007, 10:45:26
Hello Stefan,
thank you for quick and working answer. My work with OverlayBitmap was wrong. I draw to .OverlayBitmap only, used .OverlayBitmap.Enable and set .OverlayBitmapPosition with my path type.
Correct way is your way: draw to .OverlayBitmapAtPath[PATH], use Enable/Disable with .OverlayBitmapAtPath[PATH].Enable and set .OverlayBitmapPosition to wanted path.
Stefan Geissler
February 5, 2007, 16:58:56
Hi Diram,
Thank you for your feedback. I must surrender, sometimes it is a little bit confusing with the Overlaybitmap.
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