Unregistered
January 13, 2006, 00:54:27
Hi,
I want to make overlays visible in a Display, but not in the Sink (memory buffer).
To do this, I just upgraded to IC Imaging Control 3.0 so that I could use the setOverlayBitmapPathPosition method in the Grabber object. My grabber object is called m_Grabber, and I have these lines in my OnPreviewStart() handler:
m_Grabber.setOverlayBitmapPathPosition(ePP_DISPLAY );
m_Grabber.startLive();
This should show overlays on the Display, but NOT on the frames grabbed in the COverlayCallback::frameReady() handler. However, overlays do not appear on either the Display or the frames grabbed in frameReady(). I see no overlays on the Display or frameReady() when using ePP_SINK either.
But ePP_DEVICE works: overlays show on Display and frameReady(). And ePP_NONE works: it does not show overlays anywhere.
Can anyone tell me how to show overlays on the Display but not on
frameReady()?
Running: MSVC++ .NET 2003
IC Imaging Control 3.0
Thanks,
Selwyn
I want to make overlays visible in a Display, but not in the Sink (memory buffer).
To do this, I just upgraded to IC Imaging Control 3.0 so that I could use the setOverlayBitmapPathPosition method in the Grabber object. My grabber object is called m_Grabber, and I have these lines in my OnPreviewStart() handler:
m_Grabber.setOverlayBitmapPathPosition(ePP_DISPLAY );
m_Grabber.startLive();
This should show overlays on the Display, but NOT on the frames grabbed in the COverlayCallback::frameReady() handler. However, overlays do not appear on either the Display or the frames grabbed in frameReady(). I see no overlays on the Display or frameReady() when using ePP_SINK either.
But ePP_DEVICE works: overlays show on Display and frameReady(). And ePP_NONE works: it does not show overlays anywhere.
Can anyone tell me how to show overlays on the Display but not on
frameReady()?
Running: MSVC++ .NET 2003
IC Imaging Control 3.0
Thanks,
Selwyn