View Full Version : Grabber::newMemBufferCollection
rowkajjh
March 16, 2005, 14:00:40
Do I have to do something with the buffer getting from Grabber::newMemBufferCollection? Do I have to free it?
Can I call Grabber::newMemBufferCollection multiple times without memory leaks?
Bye - Robert
Stefan Geissler
March 17, 2005, 07:49:25
Robert,
No you will not have to free it. It will be done automatically, when the grabber object is destroyed.
Yes, you can call Grabber::newMemBufferCollection multiple without creating memory leaks.
rowkajjh
March 18, 2005, 07:51:34
I love it.
btw my favourite new function of 2.0 is showDevicePage ;-)
bitsnbites13
April 12, 2005, 16:53:39
In my application the grabber object remains active until the application is stopped where I delete it.
I need to (when required) delete the memBufferCollection object(s) created by newMemBufferCollection(). I allocate on startup pointers to 4 memBufferCollection objects that I initialize with newMemBufferCollection() (I am letting newMemBufferCollection() allocate the memBuffers).
Is it possible to delete the memBufferCollection objects when I need to? I need to keep the base memBufferCollection pointers public so they be available for my worker threads.
The compiler complains when I try use the operator delete on the pointer objects (VC 7.1).
For simplicity's sake I would rather use newMemBufferCollection() instead of doing my own multiple memBuffer allocations.
In a nutshell, I am using a DFG/LC4e 4 channel frame grabber. I need to cycle (low rate) through up to 4 cameras (single snapshot) with multiple NTSC/PAL/RS170 video norms / formats that can change while the application is running.
Thanks
Stefan Geissler
April 13, 2005, 15:05:17
Hello
If you want to delete the memory buffers, you just assign NULL to them. They are reference couting "samrtPrt", that delete themselfes, if NULL is assigned to them.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.